Cooking

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This article is about the main mechanic in The Legend of Zelda series. For other uses, see Cooking (Disambiguation)

Cooking is a recurring mechanic in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | AoCAge of Calamity)[1][2][name references needed]

Overview

Breath of the Wild

While in previous games in The Legend of Zelda series Link would need to pick up Hearts to replenish his Life Gauge, in Breath of the Wild he has to forage or hunt in order to collect Materials, Ingredients, and critters. While some can be eaten raw to replenish the Life Gauge, Cooking them can unlock their greater potential as a tool for combat and exploration. There are two primary avenues of Cooking in the games: using extreme environment conditions and implementing a Cooking Pot.

Tears of the Kingdom

Cooking returns in Tears of the Kingdom. Although some Materials can no longer be found throughout Hyrule since the events of Breath of the Wild, namely Hearty Durians, Hearty Blueshell Snails and Ancient Materials, the base mechanics are the same and there are a number of new Ingredients Link can Cook with.

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Trivia

Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. Cooking is an essential feature of the adventure. Not only can cooked dishes offer powerful healing properties, they also provide additional effects with all sorts of applications. (The Legend of Zelda: Breath of the Wild—The Complete Official Guide, Piggyback Interactive Limited, 2018, Expanded Edition, pg. 24)
  2. [Cooking?] Ah! You seem to be uneducated when it comes to cooking. Very well. You will learn how to create a meal on your own. — Culinary Construct (Tears of the Kingdom)
  3. "To tell you the truth, I've been thinking for a long time about how I could work cooking into a game somehow. But the fact of the matter is that cooking, when you stop to think about it, is pretty boring. It's really slow work and there's not a lot you can really do to make it seem very exciting. [...] So maybe if, going forward, I can find a way to make cooking seem more exciting and allow people to have fun with it, I would probably try to put it into a game. Maybe if at some point down the road there is cooking in a game, you guys can all look back and say, "Hey. I bet Aonuma did this."" —Eiji Aonuma (The Legend of Zelda producer talks about the game, the franchise, the past and the future..)