Cooking in Breath of the Wild

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This article details the Cooking mechanisms specific to Breath of the Wild. For the Cooking mechanisms of Tears of the Kingdom, see Cooking in Tears of the Kingdom.

Overview

Cooking is a mechanic in Breath of the Wild that allows Link to combine Ingredients in order to make Meals.

Roasted Food

Main article: Roasted Food

When thrown on the ground near an open flame, or while within the Scorching Climate in the Death Mountain region, Materials that can recover life when eaten raw will be Roasted; other Materials will simply burn to ash. Roasted Food will increase the amount of life a Material can recover by half of its base amount[note 1]. Boiling Eggs in Hot Springs is another way to "roast" Bird Eggs, a method unique to them. Mighty Thistle and Armoranth can be roasted, each gaining half a heart of recovery.

Frozen Food

Main article: Frozen Food

Meat and Seafood will become Frozen when exposed to the frigid air of mountain regions or other icy Effects. The amount of life recovered usually remains the same as the base Ingredient, though it does gain 1:00 of Heat Resistance at level 1.

Cooked Food

However, in order to utilize the full potential of any Ingredient Link must use a Cooking Pot. Cooking an Ingredient that can be eaten raw doubles the amount of Hearts it would otherwise provide. Some Materials can imbue Food with an Added Effect, but only when used in a Cooking Pot. Up to five Materials can be held in Link's hands and thrown into the Pot. Depending on the combination of Materials, one of the following can be made as a result:

  • Meals are made with only Fruit, Mushrooms, Vegetables, Meat, seafood, and supplemental Materials as Ingredients. A Material's life recovery is doubled, and some have hidden recovery only available when Cooked. The kind of Meal made will depend on the combination of Materials present. If a Material has an Added Effect, it can potentially be activated.
  • Elixirs are the result of an infusion of at least one frog, lizard, or insect (collectively known as "critters") and one Monster Part. Any other Material that is viable for Meals can also be used in Elixirs as long as the Added Effect, if any, is the same. Life recovery is doubled and Added Effects will be activated.
    • Fairy Tonics are a special type of Elixir that can occur when a Fairy assists with Cooking. Fairies will typically just add ten Hearts of life recovery to the Recipe, but they will make a Fairy Tonic for Link if there are no other kinds of Materials present, or the Recipe would normally be an Elixir, Dubious Food, or Rock-Hard Food. While Fairy Tonics will not grant Added Effects, life recovery will still be doubled.
  • Dubious Food and Rock-Hard Food are the results of failed Recipes from inedible Ingredient combinations. Minimal life recovery and no Added Effects will be present in these dishes.

Life Recovery

The amount of Hearts recovered from food prepared in a Cooking Pot is found by adding up the recovered Hearts of each Ingredient cooked on its own. However, some dishes will change the total amount of Hearts recovered that would otherwise be expected from the individual Ingredients:

RecipeRecovery Bonus
Warm Milk[a]
  1. Only when Fresh Milk is the sole Ingredient.

Some Materials will also change the total amount of expected Heart recovery:

  1. 1.0 1.1 Only when Cooked with other Materials.

Critical bonus

Every time a dish is Cooked in a Cooking Pot, there is a chance for a bonus to be applied to one of the dish's properties. This critical success adds a short tune during the cooking animation. It manifests as one of the following:

  • extra life recovery
  • 5:00 added duration
  • Increased Effect strength
    • For time-based Effects, the level increases by one.
    • For the Extra Hearts Added Effect, the extra amount increases by one.
    • For the Extra Stamina and Stamina Recovery Effects, the Stamina Wheels increase by two ⅕ notches.

If there is no Added Affect or duration tied to an Effect then the irrelevant bonus will never be chosen. If life recovery is already at maximum, either from the Extra Hearts Effect or from reaching thirty Hearts, then it will not be chosen. If an Effect's strength is already at maximum, it will not be chosen. If an Effect has duration, it can be chosen even if it is already at 30:00.

Critical bonuses can happen naturally with a base 5% chance to occur per unique Material in the dish. Some Materials will further increase the rate on top of that, but it will only be calculated in once and only by the highest chance present. Cooking between 11:30 and 12:15 on the night of a Blood Moon will guarantee a bonus. Critical bonus chance caps at 100%; no more than one bonus can be gained per Recipe. If Monster Extract is present or the dish is Dubious or Rock-Hard Food, you cannot gain a critical bonus.

Dubious and Rock-Hard Food

There are certain Materials that cannot be used in Recipes or certain combinations that do not work together. When that happens, the result is a failed Meal that restores very little Hearts and will not have any added Effects.

Rock-Hard Food will only restore . It occurs when any of the following Materials are present, even taking precedence over Dubious Food:

Dubious Food will always restore at least . The base life recovery of the Materials is added together for the total. Material recovery bonuses are not activated. Dubious Food occurs when any of the following conditions are met:

  • A Recipe contains a critter but not a Monster Part, or vice versa.
  • An Elixir contains Materials that provide different Added Effects.
  • An invalid combination of supplemental Materials is made:
    • Some can be Cooked on their own for a valid Recipe: these include Courser Bee Honey, Bird Egg, Fresh Milk, and any combination of Acorn or Chickaloo Tree Nut.
    • Fresh Milk and Bird Egg can be successfully Cooked with any other supplemental Ingredient.
    • There are preset combinations that do produce a valid combination, such as Tabantha Wheat with Rock Salt or Hateno Cheese. For more Recipes, refer to its section (see below).

Selling

To calculate the Sell Price of Meals and Elixirs, first take the sum of the prices of the Materials, then multiply it by a modifier determined by the number of Ingredients. Finally, round down to the next whole number, then round up to the nearest tens digit. Fairy Tonics, Dubious Food, and Rock-Hard Food will only sell for 2 Rupees regardless of Materials used. Sautéed Nuts made with a single Acorn will sell for 8.

  • 1.5x for one Ingredient
  • 1.8x for two Ingredients
  • 2.1x for three Ingredients
  • 2.4x for four Ingredients
  • 2.8x for five Ingredients

Dragon Parts and Star Fragments are considered as having a base sell price of 1 Rupee when Cooked. For the other Material values, see Materials in Breath of the Wild. Roasted and Frozen Food do not follow the conventional selling rules and rather have a set price. For Sell Prices for these Foods, see Food in Breath of the Wild.

Added Effect Materials

The following Materials are categorized by which Added Effect they give. Each Material grants a certain amounts of points (represented here by ★) towards its Added Effect. If the total points contributed by all the Materials reaches certain thresholds, it will increase the level of the Added Effect provided. If Materials from multiple are present, the dish will remove all Added Effects.

Attack Up Defense Up Speed Up Cold Resistance Heat Resistance Shock Resistance Flame Guard Stealth Up Extra Hearts Extra Stamina Stamina Recovery

Added duration – 0:50
Level 2: ★★★★★
Level 3: ★★★★★★★

Added duration – 0:50
Level 2: ★★★★★
Level 3: ★★★★★★★

Added duration – 1:00
Level 2: ★★★★★
Level 3: ★★★★★★★

Added duration – 2:30
Level 2: ★★★★★★

Added duration – 2:30
Level 2: ★★★★★★

Added duration – 2:30
Level 2: ★★★★
Level 3: ★★★★★★

Added duration – 2:30
Level 2: ★★★★★★★

Added duration – 2:00
Level 2: ★★★★★★
Level 3: ★★★★★★★★★

Material
Quality
★★★
Material
Quality
★★
Material
Quality
★★
Material
Quality
Material
Quality
Material
Quality
  1. This Material cannot be eaten raw as its life recovery is hidden until Cooked.

Each ★ will add one Extra Heart.

Material
Quality
★★★★★
Material
Quality
★★★★
Material
Quality
★★★★
Material
Quality
★★★★
Material
Quality
★★★★
Material
Quality
★★★
Material
Quality
★★★
Material
Quality
★★
Material
Quality
MaterialQuality
★★★★★
★★★★
★★★★
★★★★
★★★★
★★★
★★★
★★
  1. This Material cannot be eaten raw as its life recovery is hidden until Cooked.

Each ★ will add one temporary ⅕ notch of stamina.
☆☆= ★

Material
Quality
★★
Material
Quality
Material
Quality
  1. This Material cannot be eaten raw as its life recovery is hidden until Cooked.
  2. Even if the dish is only a single Endura Shroom, it will still add one temporary ⅕ notch of stamina.

Each ★ will recover one ⅕ notch of stamina.
Each ✪ will recover one full stamina wheel.
☆☆☆☆☆= ★

Material
Quality
✪ ★★★ ☆☆
Material
Quality
✪ ☆☆☆
Material
Quality
★★ ☆☆☆☆
Material
Quality
★★ ☆☆☆☆
Material
Quality
★ ☆☆
Material
Quality
★ ☆☆
MaterialQuality
✪ ★★★ ☆☆
✪ ☆☆☆
★★ ☆☆☆☆
★★ ☆☆☆☆
★ ☆☆
★ ☆☆

Neutral Materials

Neutral Materials are comprised of Food and other supplemental Ingredients that do not give any Added Effect. The full duration added by neutral Materials is only given once per unique Material; duplicates will be reduced to 0:30 each. They are the only Ingredients where this occurs.

Monster Part Materials

Monster Parts are to be combined with at least one critter to make an Elixir. They extend Added Effect duration and some can increase the chance for a critical bonus. Monster Parts do not add life recovery to the Elixir, nor do they increase the Added Effect strength.

Monster Parts are divided into three tiers based on the time and critical bonus chance they add: low-grade, mid-grade, and high-grade. For more information on critical bonus chance, refer to its section (see above).

Special note about rarer Monster Parts: the only mechanical difference between Monster Parts of the same grade is Sell Price. Lynel Guts provide just as much added duration and critical bonus chance as a Bokoblin's. Elemental Monster Parts offer no special benefits to elemental Added Effects.

Dragon Parts are not considered Monster Parts.

Low-grade 1:10Mid-grade 1:50High-grade 3:10
Not Applicable
Not Applicable
Not Applicable

Monster Extract

Monster Extract will remove any chance of a critical bonus and instead have random changes on expected properties of a dish.

Effect duration will be set to 1:00, 10:00, or 30:00. Only neutral Materials can add more, but their duration will reduced by 0:30.

Between life recovery and Effect strength, one will be chosen to receive either a positive or negative change. If one property is not present, then the other is guaranteed to be changed. The Extra Hearts Effect will always have the strength changed by Monster Extract, never life recovery.

  • The negative change reduces the affected property to its lowest value:
    • Life recovery is set to .
    • Effect strength is set to one ★.
  • The positive change increases the affected property by an amount dependent on what was chosen:
    • Life recovery increases by .
    • For time-based Effects, its level increases by one.
    • For the Extra Hearts Effect, the extra amount increases by one.
    • For the Extra Stamina and Stamina Recovery Effects, the stamina wheels increase by two ⅕ notches.

Even if life recovery is reduced, recovery bonuses from Recipes and Materials will still be applied.

Recipe Logic

In order to determine which Recipe a Meal becomes, the Materials are compared against the required Ingredients for each one until a match is found. Only one of each unique Material is considered; Fruitcake must be made with one Apple or Wildberry and one of the other listed Fruits that hasn't been used yet, while Copious Fried Wild Greens must be made with four different types of Vegetable. The search will begin from the highest priority Recipe following the tables below. Some Recipes will look for specific Ingredients while others watch for any Ingredient in a category.

Ingredient categories

Fruit
Mushroom
Vegetable
Meat
Seafood

List of Recipes

RecipeIngredients
Ingredient #1Ingredient #2Ingredient #3Ingredient #4Ingredient #5
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  1. Except Apples.
  2. 2.0 2.1 2.2 This Recipe requires that only the listed Ingredient is present.

Notes

  1. Rounded to the next quarter-Heart up.
Breath of the Wild
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