Gerudo Claymore

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Gerudo Claymores, also known as Golden Claymores, are recurring Weapons in The Legend of Zelda series.

Names in the American English canon

Name
Gerudo Claymore
Appearance(s)
Name
Golden Claymore
Appearance(s)
Names in the American English canon
NameAppearance(s)
Gerudo Claymore
Golden Claymore
For terminology in other regions, see § Nomenclature below.

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
258  (263Master Mode) Golden Claymore
Description
Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.
Common Locations
Gerudo Highlands
Hyrule Ridge
Properties
Atk 28

Golden Claymores are two-handed Gerudo Weapons that are commonly wielded by talented sword fighters.[4] They belong to the Gerudo Gear equipment archetype.[5] Due to being lighter than they appear, they are easy to wield.[4] They are found in the Gerudo Highlands and Hyrule Ridge, either abandoned in Treasure Chests or being used by Enemies. They also have a chance to appear in Treasure Chests that spawn after the Super Smash Bros. Series Ganondorf amiibo is scanned with the amiibo Rune. Buliara carries one as she guards Riju's Throne.

As metal Weapons, Golden Claymores will attract Lightning during Thunderstorms and conduct Electricity. They are unable to be burned by Fire or a Scorching Climate. They can also be picked up using the Magnesis Rune on the Sheikah Slate, which is useful as they sink in Water.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_029"
Description

Internal name

Name
Life
Value
30
Description

Durability of the weapon

Name
Power
Value
28
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
4
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
8
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
6
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
11
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
9
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
15
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
12
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
27
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
30
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
120
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_029"

Internal name

Life
30

Durability of the weapon

Power
28

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
4

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
8

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
6

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
11

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
9

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
15

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
12

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
27

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
30

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
120

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
389  Gerudo Claymore
Description
A two-handed Gerudo sword with a decayed blade. Attaching a material greatly enhances the material's power but doesn't add as much durability.
Common Locations
Gerudo Desert
Gerudo Highlands
Properties
Atk: 11

Strong Fusion



Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Age of Imprisonment



An ancient version of the Gerudo Claymore appears in Age of Imprisonment, where it is wielded by several Gerudo Warriors, such as Ronza.

Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. Gerudo Claymore
    A two-handed Gerudo sword with a decayed blade. Attaching a material greatly enhances the material's power but doesn't add as much durability.
    — Inventory (Tears of the Kingdom)
  2. Gerudo Claymore
    Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.
    — Allies (Age of Calamity)
  3. Gerudo Claymore
    Only the most talented Gerudo fighters carry this two-handed sword. Much lighter than it appears, it's surprisingly easy to wield.
    — Allies (Age of Imprisonment)
  4. 4.0 4.1 4.2 Golden Claymore
    Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield.
    — Inventory (Breath of the Wild)
  5. Creating a Champion, Dark Horse Books, pg. 172