Stars
Skills for Real Engineers. Straight from my .agents directory.
Ask the oracle when you're stuck. Invoke GPT-5 Pro with a custom context and files.
An agentic skills framework & software development methodology that works.
edenaion / EZ-CorridorKey
Forked from nikopueringer/CorridorKeyFree CorridorKey GUI. Turn Corridor Digital's AI keyer into a full desktop app: real-time viewer, job queue, EXR/ProRes/PNG-alpha export. Windows, macOS, Linux. Built by EZSCAPE.
🎯 A Crosshair Overlay for any screen.
A Web UI for easy subtitle using whisper model.
WhisperX: Automatic Speech Recognition with Word-level Timestamps (& Diarization)
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
A gpu-based deformation system for mapping penetrators along orifice paths.
A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
A class-leading water system implemented in Unity
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A tool to divide a single illustration into a layered structure.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
Miscellaneous Shaders in Unity, WIP(maybe?)
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …