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38 results for sponsorable starred repositories
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Reusable skills for ChatGPT work and Codex.

268 14 Updated Jul 26, 2026

Skills for Real Engineers. Straight from my .agents directory.

Shell 269,205 22,695 Updated Sep 24, 2026

Ask the oracle when you're stuck. Invoke GPT-5 Pro with a custom context and files.

TypeScript 4,027 412 Updated Sep 24, 2026

Google Workspace in your terminal.

Go 8,447 700 Updated Sep 24, 2026

An agentic skills framework & software development methodology that works.

Shell 291,297 26,063 Updated Sep 25, 2026

Free CorridorKey GUI. Turn Corridor Digital's AI keyer into a full desktop app: real-time viewer, job queue, EXR/ProRes/PNG-alpha export. Windows, macOS, Linux. Built by EZSCAPE.

Python 4,156 132 Updated Aug 24, 2026

🎯 A Crosshair Overlay for any screen.

JavaScript 1,249 136 Updated Sep 25, 2026

A Web UI for easy subtitle using whisper model.

Python 2,884 441 Updated Dec 29, 2025

WhisperX: Automatic Speech Recognition with Word-level Timestamps (& Diarization)

Python 24,232 2,443 Updated Aug 30, 2026

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 1,016 64 Updated Aug 21, 2026

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

C# 14,472 1,508 Updated Sep 22, 2026

Add motion blur to videos

C++ 921 61 Updated Sep 25, 2026

A gpu-based deformation system for mapping penetrators along orifice paths.

ShaderLab 117 20 Updated Jul 25, 2024

A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.

ShaderLab 304 40 Updated Mar 3, 2025

A class-leading water system implemented in Unity

C# 3,904 522 Updated Jun 18, 2026

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# 6,006 765 Updated Sep 7, 2026

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,753 433 Updated Aug 24, 2024

Reactive Extensions for Unity

C# 7,325 878 Updated Feb 16, 2024

Multi-channel signed distance field generator

C++ 4,931 517 Updated Aug 29, 2026

A tool to divide a single illustration into a layered structure.

Python 809 66 Updated Aug 30, 2023

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 761 102 Updated Mar 5, 2024

Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

1,137 114 Updated May 24, 2024

A Shader Editor for Unity

C# 2,787 534 Updated Jan 3, 2023

This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!

C# 271 36 Updated Jan 8, 2021

A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨

ShaderLab 1,110 63 Updated Jun 5, 2024

Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +

ShaderLab 467 108 Updated Aug 29, 2018

Miscellaneous Shaders in Unity, WIP(maybe?)

ShaderLab 454 124 Updated Mar 12, 2020

Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee

C# 600 102 Updated Jul 29, 2020

Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。

C# 255 53 Updated Mar 1, 2022

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

C# 1,776 304 Updated Dec 28, 2024
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