Skip to content

Latest commit

 

History

9 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Brick-Breaker 🧱

A classic arcade-style Brick-Breaker game built using Java and the Swing GUI toolkit. The player controls a paddle at the bottom of the screen to bounce a ball upward and destroy a grid of bricks. The ultimate objective is to clear all the bricks while preventing the ball from falling past the paddle!

This project was developed to practice object-oriented programming (OOP) principles, 2D graphics rendering, and real-time game loops in Java.


🧠 Key Concepts Demonstrated:

  • Object-Oriented Programming (OOP): Separate classes manage distinct game entities such as the Ball, Paddle, Brick Generator, and Gameplay controller.
  • Event Handling: Uses KeyListener to capture real-time user inputs for smooth paddle movement.
  • Game Loop & Timers: Utilizes a javax.swing.Timer to drive the game loop, handling real-time physics updates and screen repainting at a consistent frame rate.
  • Collision Detection: Implements precise bounding-box collision logic to manage ball interactions with walls, the paddle, and individual bricks.
  • 2D Graphics Rendering: Uses Java's Graphics and Graphics2D classes to dynamically draw the game elements, scores, and menus on a JPanel.

🚀 Key Features

Smooth Paddle Control: Responsive left and right arrow key interactions. Dynamic Brick Layout: Automatically generates a grid of bricks that track their own destruction states. Real-time Scoring System: Tracks and displays your current score as you destroy bricks. Game State Management: Includes interactive screens for Gameplay, Game Over (when lives run out), and Victory (when all bricks are cleared), with quick-restart functionality.

About

Brick-Breaker serves as an excellent demonstration of foundational game development concepts using standard Java libraries. Instead of relying on heavy external game engines, it utilizes Java's native features to handle physics, rendering, and user input.

Topics

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages