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AlifeTactics: NPC combat behavior for STALKER Anomaly

A complete combat system. It keeps X-Ray's GOAP planner and drives it, replacing no vanilla file. GOAP control: a bounded full takeover with six maneuvers, a planner veto, cover posture and spacing. Battle mechanics: per-rank dispersion, aim, lead, burst, sight, sound, healing, jamming, ammo, artefacts and optics, on stalkers and mutants, from the items they actually carry.

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Requires: Anomaly 1.5.3, modded exes (themrdemonized or AOEngine), xlibs, MCM. Exact versions in readme.txt.

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My contributions to the engine: X-Ray Monolith

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PolyForm Perimeter License. See LICENSE.

About

Everyone wants to live. Tactical combat and mutant AI for STALKER Anomaly, driving X-Ray's GOAP planner, not replacing it. NPCs read the fight and self-preserve: counterflank, take cover, kite, liquidate, per faction, with accuracy, perception, stealth, looted AP ammo and gear, realistic, emergent, engine-native.

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