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AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Unity C# reference source code.
Yet Another System Region and Language Simulator
Json.NET is a popular high-performance JSON framework for .NET
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
A C# implementation of the WebSocket protocol client and server
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Godot/Unity3D System Design Architecture
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A first person multiplayer shooter example project in Unity
A collection of some of the neat math and physics tricks that I've collected over the last few years.
📚 Library of all kind of scripts, snippets & shaders for Unity
#ziplib is a Zip, GZip, Tar and BZip2 library written entirely in C# for the .NET platform.
Unity Node Editor: Lets you view and edit node graphs inside Unity
A versatile Unity scroll view component that enables highly flexible animations.
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
GUI and API library to work with Engine assets, serialized and bundle files
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.