A collection of GLSL noise functions for use with WebGL with an easy to use API.
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Updated
Jun 17, 2025 - GLSL
A collection of GLSL noise functions for use with WebGL with an easy to use API.
Real-Time Global Illumination using Precomputed Light Field Probes
A lightweight WebGL shader renderer.
1st place at Revision 2020 (PC 64K Intro)
Procedural GPU rappresentation of a boreal night landscape via GLSL and WebGL... also in ShaderToy
Tessellation + WebGL2
Interactive real-time Schwarzschild black hole simulation with gravitational lensing rendered in WebGL2. Features photon ring, Doppler beaming, gravitational redshift, and procedural accretion disk turbulence.
Run Shadertoy GLSL shaders in React. Copy-paste and it works.
✨🌎Tiny Planet is not just another Three.js scene. It is a small universe that lives entirely inside a fragment shader: no textures, no meshes, no 3D models. Just a ray, fractal noise and simulated light. The camera travels through space, finds a planet and decides what lives on every surface — inch by inch, pixel by pixel.
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