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Comment about API stability.
The API has been broken a few times and I don't consider things to be stable
yet. I think I should mention that in the READMEs and descriptions.
Use GL_ARB_buffer_storage if it is available.
There was a TODO-item on this I spotted. OpenGLRaw didn't have that extension
(which was used before) but we are with flextGL now.
The extension text suggests creating buffers with this extension may increase
performance.