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A contact solver for physics-based simulations involving 👚 shells, 🪵 solids, 🪢 rods, 🧱 rigid bodies and ⏳ sand.

Python 4,420 325 Updated Aug 14, 2026

A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.

JavaScript 272 21 Updated Oct 17, 2024

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

C++ 1,878 337 Updated Jul 21, 2026

A compute/workgraph workload running inside the Cauldron framework

C++ 38 1 Updated Mar 13, 2024

[SIGGRAPH2023] NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Python 601 41 Updated Oct 26, 2025

[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

Python 1,410 71 Updated Jan 21, 2026

Generate BMFont texture and spec XML using msdfgen

JavaScript 363 57 Updated May 15, 2026

Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"

C++ 50 3 Updated Jul 18, 2022

Particle-in-cell code for plasma simulation

C++ 444 152 Updated Jun 10, 2026

Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.

C++ 248 40 Updated Oct 28, 2020

2D implementation of MLS-MPM for simulating soft bodies and fluids

C# 397 31 Updated Apr 29, 2019

PIC/FLIP/APIC fluid simulation

C++ 40 5 Updated Aug 28, 2021

High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)

C++ 2,575 321 Updated Feb 23, 2022

Advanced Vulkan rendering engine prototype

C++ 646 27 Updated Jun 20, 2024

demonstrates hex-tiling

C++ 1,031 46 Updated Aug 25, 2022

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

2,017 377 Updated Oct 12, 2019

Open Source codebase of the game Overgrowth by Wolfire Games LLC

C++ 2,887 284 Updated Aug 11, 2026

💡 Experimental real-time global illumination renderer 🦀

Rust 5,340 208 Updated Jul 7, 2025

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

10,005 1,751 Updated Oct 16, 2021
C++ 2,000 230 Updated Jun 16, 2026

Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering

Mathematica 99 9 Updated Mar 18, 2023

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 895 74 Updated Apr 22, 2024

SlimShader is a Direct3D shader bytecode parser for .NET and C++

Assembly 176 39 Updated Sep 11, 2015

Productive, portable, and performant GPU programming in Python.

C++ 28,331 2,387 Updated Jul 6, 2026

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

Mathematica 270 22 Updated Aug 27, 2021

DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur

C++ 844 139 Updated Jan 26, 2023

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 13,011 1,112 Updated Aug 9, 2026

Miscellaneous small code snippets.

C++ 28 4 Updated Sep 24, 2024

Diagrams showing relationships between Vulkan objects and how they're used.

1,088 44 Updated May 10, 2026
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