Keep game data installs out of the library - #7
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A game data install looks exactly like an installed HDD game on disk, a PARAM.SFO next to USRDIR, so isPs3GameFolder accepted it. Every title you install data for therefore got a second tile that cannot boot, since game data holds no EBOOT. Skate 3 ships a 1.1 GB BLUS30464_INSTALL and showed up twice. CATEGORY is what tells them apart. GD is data, HG and DG are games. The native scanner already rejects these, because fetchGameInfo requires BOOTABLE and game data does not set it, but the folder path never opened the SFO at all. Reads just that one field rather than adding a general SFO parser. Nothing else needs it, and an unreadable or malformed file falls back to listing the folder, so the worst case is a stray tile and never a hidden game. ScanSchemaVersion goes up as the comment on cacheKey asks, since the cache stores the scan result and an existing one would keep serving the old entry.
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A game data install looks exactly like an installed HDD game on disk, a PARAM.SFO next to USRDIR, so isPs3GameFolder accepted it. Every title you install data for therefore got a second tile that cannot boot, since game data holds no EBOOT. Skate 3 ships a 1.1 GB BLUS30464_INSTALL and showed up twice.
CATEGORY is what tells them apart. GD is data, HG and DG are games. The native scanner already rejects these, because fetchGameInfo requires BOOTABLE and game data does not set it, but the folder path never opened the SFO at all.
Reads just that one field rather than adding a general SFO parser. Nothing else needs it, and an unreadable or malformed file falls back to listing the folder, so the worst case is a stray tile and never a hidden game.
ScanSchemaVersion goes up as the comment on cacheKey asks, since the cache stores the scan result and an existing one would keep serving the old entry.