Highlights
- Pro
Stars
PyTorch code for Vision Transformers training with the Self-Supervised learning method DINO
A tool to generate river meshes with flow and foam maps based on bezier curves.
A GPU powered Terrain editor and renderer for Godot Engine
Godot Engine – Multi-platform 2D and 3D game engine
Code for the paper "Leveraging Procedural Generation to Benchmark Reinforcement Learning"
Style transfer, deep learning, feature transform
Natural Language Processing Tutorial for Deep Learning Researchers