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Real-time GPU particle physics in Unity using XPBD. Supports soft bodies, mesh voxelization, collisions, and interactive forces. All computed on the GPU.
Incremental multiplayer game sample utilizing the PurrNet networking solution in the Unity game engine
A lightweight, single‑process solution that lets you run multiple isolated game rooms on a single server using PurrNet.
Terrain and Rock/Ice System based on Marching Cubes Density Voxels
Transport based on Facepunch.Steamworks for PurrNet
POBG: Peeled Or Be Grilled – A fast-paced multiplayer battle game where Potato and Tomato teams fight to the last veggie standing.
A 2D implementation of Radiance Cascades in Unity URP
A wip experimental transport for PurrNet
Renders a trail but it's ghost copies of your character
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
There can be more than Notion and Miro. AFFiNE(pronounced [ə‘fain]) is a next-gen knowledge base that brings planning, sorting and creating all together. Privacy first, open-source, customizable an…
✛ All cursor icons from OS X, in SVG format
Power of 2 Image Resizer for Game Engine Textures
WebSocket Server and client for unity designed for Mirror Networking
An additional C# compatible programming language for Unity3D. It compiles to IL code just like C# but also supports code interpreting.