Some common units used in my other project:
Things that maybe are interesting:
- SDL2 Engine: A "simple" SDL2 Game Engine Loop. Currently creating a SDL3 one.
- Pascal Script Manager: An editor and manager to add scripting capabities to programs.
- Some LCL frames, you can call it components: ImageViewer, ProgressBar, etc.
- Of course, implementations of Vector 3D, Matrix, Complex Number, etc. that nobody did before. :-D Uhm... a Perlin Noise visor, wait, 2 implementations of Perlin Noise.
Ugh, this really need a cleanup.