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An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
glTF 2.0 versions of common graphics research scenes
This app demonstrates the controls available in WinUI and the Fluent Design System.
C++ Library Manager for Windows, Linux, and MacOS
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The future of .NET UI
Proposal for adding rigid body dynamics extension to glTF
A simple and easy-to-use library to enjoy videogames programming
The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.
This repository contains low-level bindings for MeshOptimizer used in Evergine
Python tool for converting files and office documents to Markdown.
Real-time 3D rigid body physics simulation built on EnTT ECS
A library containing utilities and APIs for improving compression of game assets, primarily textures
A Minecraft Clone developed live on stream at twitch.tv/gameswthgabe
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.