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star-winhub-progrwss

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Add files via upload

1.3

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Update README.md

1.3-preview3

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fix: skip Binding.NONE in handleInputEvent (phantom keycode-0 on butt…

…on tap)

The beta4 gamepad rewrite (ca13e7f) made Type.BUTTON press/release fire
getBindingAt(1) unconditionally in 3 spots. A normal one-binding button has
slot 1 = Binding.NONE, whose keycode is XKeycode.KEY_NONE (id 0). That falls
through to injectKeyPress(KEY_NONE) -> Keyboard.setKeyPress(0,0), which is not
guarded against keycode 0, so every virtual button tap dispatched a phantom
key-0 press/release and left keycode 0 in pressedKeys mid-hold.

Guard at the top of handleInputEvent: NONE bindings are no-ops. Real
dual-binding buttons still fire normally when slot 1 is actually bound.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

1.3-preview2

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ported from cmod 13: add reactive visual feedback for virtual control…

…s. elements now render a translucent fill while actively pressed (or toggled), using low‑alpha overlays across BUTTON, D‑Pad, Range, Stick, and Trackpad types. invalidate on touch transitions to ensure immediate redraw.

1.3-preview

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fix: replaced the proton-9-arm64ec download URL to the custom star on…

…e to fix controller issues.

star-nightly-c23d14c

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feat: replace dxvk-2.3.1 with 2.7.1.1-sdk36-arm64ec

star-nightly-8c80ae6

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fix(container): WinComponents dropdown stale-display on Builtin/Nativ…

…e toggle

WinComponentsTab cached the filter result with remember(winComponents.size),
which only re-runs when the list SIZE changes. Toggling between Builtin
and Native does winComponents[i] = winComponents[i].copy(selectedIndex = idx),
which keeps the size the same — so the cached filter held the old entries
and the dropdown kept showing the previous selection.

Switch to remember { derivedStateOf { ... } } so the filter observes the
SnapshotStateList properly and recomputes on entry replacement.

star-nightly-4491070

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Fix formatting in README.md contributors section

star-nightly-3d2b2dd

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Merge integrate-jacojayy-beta4 into main

Brings in 7 commits from jacojayy/star/beta4 (jacopo + kaldin54321-boop):
README revamp + branding image, release.yml renamed for nightly builds,
Box64 preset additions (PERFORMANCE_MALI, EXTREME, UNITY,
UNITY_MONO_BLEEDING_EDGE, DENUVO), and FEXCore DENUVO preset. Also
includes the missing R.string.* labels their Java code referenced but
hadn't been added — without these strings the integrated tree fails
to compile.

Verified by CI build run 25522545038 and on-device user testing.

star.bionic-revamp

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Update README.md