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previously @Playkot
- Beograd, Srbija
- @Feacur
- @feacur@mastodon.gamedev.place
- @feacur.bsky.social
Stars
This is the most recent semiOverhaul mod, containing most of the rebalancing components and a few other tweaks.
Mod Loader for GTA III, Vice City and San Andreas
Local-first multiplayer netcode simulator for studying real-time networking artifacts.
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…
A couple of attributes that help disabling Domain Reloading in Unity easier
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Backing store for www.khronos.org/registry/vulkan, populated from other Vulkan repositories to publish specs, ref pages, etc. which can't be served directly out of github.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Frequently asked questions about Entity Component Systems
A fast entity component system (ECS) for C & C++
Shader translation library for SDL's GPU API.
Image decoding for many popular formats for Simple Directmedia Layer.
A simple, cross-platform wrapper over TCP/IP sockets.
Support for TrueType (.ttf) font files with Simple Directmedia Layer.
FNA - Accuracy-focused XNA4 reimplementation for open platforms
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
The *cutest* framework out there for creating 2D games in C++!
A free cross-platform game development framework.