Stars
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robus…
The unofficial Daikatana 1.3 patch including Linux- and FreeBSD-Ports
This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
An addon that brings jigglebones to Godot Engine 4.0.
A collection of Python-Fu scripts I use when working with GIMP 3.0
Fast and Transparent Dynamic Array Library using C11 Struct Headers
Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
Sample code for https://github.com/floooh/sokol
SFJ is black_label (support libraries) and cave_demo (demo showcasing black_label)
Utility for producing blue-noise dither mask tiles on the GPU
Open source level editor toolkit built on FNA+ImGui.NET
Specification and reference implementation for the OpenPBR Surface shading model
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
Experimentation framework for probe-based lighting
A color grading / correction filter for Monogame and XNA.
A Godot plugin to let you block in levels inside the Godot editor.
Quake/Half-life MAP file format article and source code