Computer Engineering student at Birzeit University, Palestine ๐ต๐ธ, graduating in 2027. I build 2D games in Unity & C# and low level systems in C, Java, and Python, from raw socket servers to a pipelined RISC processor in Verilog. Currently learning Blender 3D, Linux and shell scripting, and Luau / Roblox Studio, alongside AI search and classification algorithms. Aspiring to work at a game studio while staying sharp on backend and systems fundamentals.
Two shipped games plus the AI project I'm proudest of. Preview GIFs are TODO, see scripts/README.md and TODO.md for the exact filenames that auto-replace these stills.
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Games and the AI hospital project have their own Featured Builds above; these are the rest of the systems, networking, and mobile projects.
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Pipelined RISC Processor
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๐ Coursework & What I'm Learning
- ๐ฎ Unity 6 game development, physics, animation, and gameplay systems for 2D platformers
- ๐ง Blender 3D, modeling basics for future game asset pipelines
- ๐ง Linux and shell scripting, command line workflows and automation
- ๐งฉ Luau / Roblox Studio, scripting fundamentals for Roblox experiences
- ๐ค Artificial Intelligence, search (hill climbing, simulated annealing), decision trees, Naive Bayes
- ๐ฑ Android development, Java + Spring Boot backed mobile apps
- ๐ Embedded systems & Arduino, sensors, microcontroller programming
- ๐๏ธ Database systems, full CRUD desktop apps with role based access
- โ๏ธ Computer architecture, RISC processor design in Verilog and Logisim