Stars
Godot Engine – Multi-platform 2D and 3D game engine
OpenVDB - Sparse volume data structure and tools
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A modern cross-platform low-level graphics library and rendering framework
Advanced shading language for production GI renderers
BRL-CAD is a powerful cross-platform open source combinatorial solid modeling system
Tiny but powerful single file wavefront obj loader
Implementation of the SIGGRAPH 2026 paper "RCGP: Resource Contracts for Graphics Programming"
RenderDoc is a stand-alone graphics debugging tool.
One stop shop for getting started with the Vulkan API
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Tutorial for the Vulkan graphics and compute API
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
The Vulkan API Specification and related tools
Tutorial and resources for grid-free Monte Carlo methods for physics simulation
Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".
Diagrams showing relationships between Vulkan objects and how they're used.
A modern open source rendering engine for animation and visual effects
stb single-file public domain libraries for C/C++
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.