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Tags: KSP2Redux/SDK

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26w32a

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Read authoring preset IDs on this side of the assembly boundary

PartAudioPresetRegistry.GetAuthoringPresetIds sits behind
#if UNITY_EDITOR in the game code because it uses AssetDatabase, so it
is compiled out of the shipped Assembly-CSharp that this package builds
against. Calling it works inside the ksp2redux repo and fails with
CS0117 for anyone consuming this package against a real game install.

Unlike the ClearEditorImportSession case, this one cannot be fixed by
shipping the method: AssetDatabase can never exist in a runtime
assembly. The scan is reproduced here instead, which is where it belongs
anyway since this package is editor only.

The built-in fallback still calls into the game code, because
CreateBuiltinDefinitionsForAuthoring sits outside the guard and does
ship.

beta-6

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chinese locs

beta-5

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Add autocreation of `localizations` folder in KSP2UT

redux-beta-2

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Make reflection always look for public members in addition to non-pub…

…lic for the sake of publicization in the editor

0.8.5

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Merge pull request #14 from KSP2Community/cheese3660-fix-swinfo

Add version check and KSP2 version to swinfo export

0.8.4

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Merge pull request #13 from KSP2Community/0.8.4

Remove Fix Unity button

0.8.3

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Merge pull request #12 from KSP2Community/dev

Remove prefab overriding stuff

0.8.2

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Merge pull request #11 from KSP2Community/dev

Hotfix for %NAME% bug

0.8.1

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Merge pull request #10 from KSP2Community/dev

0.8.1 hotfix