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Showing results

Unreal project support for neovim

Lua 8 Updated Jun 29, 2026

Generate Typescript types from Golang source code

Go 904 64 Updated Feb 3, 2026

The AI-native database built for LLM applications, providing incredibly fast hybrid search of dense vector, sparse vector, tensor (multi-vector), and full-text.

C++ 4,663 435 Updated Aug 6, 2026

Ecsact Unreal Engine Integration

C++ 3 Updated Apr 2, 2025

Run frontier AI locally.

Python 46,720 3,416 Updated Jun 23, 2026

A fully featured DSL for writing shaders/GPU-pipelines in Rust

Rust 322 9 Updated Oct 17, 2025

Truly independent web browser

C++ 65,034 3,106 Updated Aug 8, 2026

A CLI util to create local_path_override methods for Bazel Module files

C++ 3 Updated Aug 14, 2024

cpp2 build system (experimental) (wip)

C++ 14 Updated May 9, 2026

Various examples for Ecsact

C++ 2 Updated Feb 20, 2025

EnTT implementation of ecsact runtime & other EnTT + ecsact utilities

C++ 2 Updated Mar 1, 2026

Goal: Enable awesome tooling for Bazel users of the C language family.

Python 913 190 Updated Aug 11, 2025

Thin wrapper for "pandoc" (MIT)

Python 1,149 120 Updated Jul 29, 2026

a fast, scalable, multi-language and extensible build system

Java 25,693 4,557 Updated Aug 7, 2026

Ecsact Unity Integration

C# 4 Updated Feb 5, 2025

Ecsact runtime C headers and C++ wrapper

C++ 4 1 Updated Jul 13, 2026

Ecsact tools bundled into an installable SDK

PowerShell 12 Updated Jul 13, 2026

Frequently asked questions about Entity Component Systems

2,731 92 Updated Jul 1, 2026

Example of a C++ project with VSCode, Bazel, and working autocomplete

Starlark 25 4 Updated Oct 27, 2024

clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.

C 6,178 620 Updated Nov 25, 2025

C++ template driven Entity Component System library

C++ 2 Updated Jun 25, 2019