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Shenzhen University
- Hongkong
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19:09
(UTC +08:00) - https://www.cnblogs.com/Ligo-Z/
- https://orcid.org/0009-0003-9269-7211
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Starred repositories
《深入理解 AI Agent:设计原理与工程实践》(李博杰 著)开源主仓库:全书正文、编译版 PDF 与按章配套代码
Non-ML version of fast DoF based on my PG2024 paper: Fast Approximation to Large-Kernel Edge-Preserving Filters by Recursive Reconstruction from Image Pyramids
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
A free, open-source Windows desktop organizer with native-feeling WinUI 3 widgets.
The official implementation for Gradient Domain Reconstruction for Monte Carlo PDE Solvers
AI productivity studio with smart chat, autonomous agents, and 300+ assistants. Unified access to frontier LLMs
Finite Element Codebase for Triangle/Tetrahedral Meshes
High rate event camera data simulation in Isaac Sim, accelerated by motion-vector frame interpolation.
Omniverse Labs is a project housing experimental Omniverse sample content
Unofficial ChatGPT desktop app for Linux (formerly the Codex app), built locally from OpenAI’s official macOS app. Includes Chat, Work, and Codex. Packages for Debian/Ubuntu (.deb), Fedora/openSUSE…
Official repository of B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations.
Kimi Code CLI — The Starting Point for Next-Gen Agents
Source Code for the HPG 2026 Paper "Compatibility-Guided Neighbor Selection for ReSTIR".
An agent harness that compiles a model into one provably-correct, self-retargeting CUDA megakernel and self-tunes it past cuBLAS at batch-1 LLM decode, paper: https://arxiv.org/abs/2606.09682
[RSS 2023] Diffusion Policy Visuomotor Policy Learning via Action Diffusion
A collection of Houdini hip files, examples, tech r&d's, vex, all the good stuff...
The official reference implementation for the SIGGRAPH 2026 paper "An Extended Full GKS Formulation for High-Efficiency and Low-Memory Two-Phase Flow Simulation".
Towards a Generative 3D World Engine for Embodied Intelligence
Infinite Worlds with Versatile Interactions