Stars
A native, user-mode, multi-process, graphical debugger.
Archived — A list of games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
C library to deterministically chunk byte streams with a rolling hash
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central t…
Code developed for articles in the "Journal of Graphics Tools"
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
User interface for recording and managing ETW traces
Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, padding, etc).
Old repo for Xenko Game Engine. Please use https://github.com/xenko3d/xenko instead.
taco - a multithreaded task processing system built on top of coroutines
Cap'n Proto serialization/RPC system - core tools and C++ library
RakNet is a cross platform, open source, C++ networking engine for game programmers.
Godot Engine – Multi-platform 2D and 3D game engine
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Library for collision detection between two convex shapes
An Open-Source subdivision surface library.
MIT Licensed Open Source version of Torque 2D game engine from GarageGames
MIT Licensed Open Source version of Torque 3D from GarageGames
Very low footprint DOM-style JSON parser written in portable ANSI C
id-Software / DOOM-3
Forked from TTimo/doom3.gplDoom 3 GPL source release