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University of Utah
- Salt Lake City, UT
- https://www.rafanimation.com
Highlights
- Pro
Stars
Rafapp / openmoonray
Forked from OpenMoonRay/openmoonrayMoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.
The GPU shader language you didn't know you needed.
A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.
Adobe's reference implementation of the OpenPBR BSDF
High performance physically based renderer in C++11
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
A color management framework for visual effects and animation.
A visual node-based editor for designing Vulkan graphics pipelines with real-time preview and automatic C++ code generation.
This project explores soft body simulation inspired by human heart dynamics, based on a three-coupled oscillator model. Due to time constraints, the initial Jelly Engine approach was replaced by a …
A compact, physically based path-tracing renderer written from scratch in C++, designed for fast iteration
An Open-Source subdivision surface library.
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
aselle / SeExpr
Forked from wdas/SeExprSeExpr is a simple expression language that we use to provide artistic control and customization to our core software. We use it for procedural geometry synthesis, image synthesis, simulation contr…
Fog of war chess game built with Python's GUI library, Tkinter. Meant to be played locally between 2 players.
A renderer made from scratch with OpenGL 3.3, GLSL, and C++ that can run fragment shaders created in Shadertoy.
A renderer made from scratch with OpenGL 3.3, GLSL, and C++. Created to learn the graphics pipeline and to understand rendering methods
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
Siggraph 2024 Shader Writing in OSL Course Supplementary Material