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Making 3D stuffs
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Making 3D stuffs

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MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.

CMake 1 Updated Aug 14, 2026
Python 1 1 Updated Jun 2, 2026

The GPU shader language you didn't know you needed.

C++ 8 Updated May 17, 2026

A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.

202,580 20,789 Updated Apr 20, 2026

A compact wavefront path tracing renderer

C++ 1 Updated Jul 20, 2026

Adobe's reference implementation of the OpenPBR BSDF

C 403 30 Updated Aug 13, 2026

stb single-file public domain libraries for C/C++

C 34,403 8,078 Updated Aug 2, 2026

High performance physically based renderer in C++11

C++ 1,833 172 Updated Mar 10, 2022

Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.

C++ 448 14 Updated Jun 4, 2026

A color management framework for visual effects and animation.

C++ 2,084 498 Updated Jul 10, 2026

A visual node-based editor for designing Vulkan graphics pipelines with real-time preview and automatic C++ code generation.

C++ 52 5 Updated Apr 6, 2026

This project explores soft body simulation inspired by human heart dynamics, based on a three-coupled oscillator model. Due to time constraints, the initial Jelly Engine approach was replaced by a …

C++ 4 Updated Mar 9, 2026

A compact, physically based path-tracing renderer written from scratch in C++, designed for fast iteration

C++ 3 1 Updated Apr 1, 2026

A C++ Spectral Path Tracer using my library numli

C++ 4 Updated Apr 12, 2026

Spectral Path-Tracer

C++ 4 Updated Jul 18, 2026

A simple parser for the PBRT file format

C++ 210 25 Updated Oct 30, 2022

A simple and fast parser for PBRT v3 files

C++ 25 7 Updated Dec 29, 2023

An Open-Source subdivision surface library.

C++ 3,069 585 Updated Jul 17, 2026

Tiny, dependency-free USDZ/USDA/USDC library written in C++14

C++ 719 78 Updated Aug 13, 2026

Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex

C 731 142 Updated Jun 18, 2026

BRDF Viewer

C++ 3 1 Updated Feb 11, 2016

SeExpr is a simple expression language that we use to provide artistic control and customization to our core software. We use it for procedural geometry synthesis, image synthesis, simulation contr…

C++ 3 Updated Jul 16, 2014

Fog of war chess game built with Python's GUI library, Tkinter. Meant to be played locally between 2 players.

Python 1 Updated Jun 11, 2026

A renderer made from scratch with OpenGL 3.3, GLSL, and C++ that can run fragment shaders created in Shadertoy.

C 1 Updated Dec 14, 2023

A renderer made from scratch with OpenGL 3.3, GLSL, and C++. Created to learn the graphics pipeline and to understand rendering methods

GLSL 2 Updated Dec 22, 2023

ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.

C++ 161 19 Updated Aug 15, 2025

BRDF Explorer

C++ 2,265 381 Updated Apr 21, 2023

Siggraph 2024 Shader Writing in OSL Course Supplementary Material

Makefile 29 7 Updated Dec 4, 2024
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