- Lajeado, Brazil
- https://rogiel.com/
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A C++23 Structure-of-Arrays (SoA) table with sparse columns and generational handles for data-oriented applications.
Realtime vulkan cloud rendering
RenderDoc CSV to OBJ Multi file converter
A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.
A cross-platform mini game engine that uses Slang as its shader compiler.
Planetary voxel octree LOD (Level of Detail) Terrain
Wide-Decimal implements a generic C++ template for large decimal float types from about 10 up to 10 million digits.
String-wise sequence CRDT powering peer-to-peer collaborative editing in Teletype for Atom.
Data Oriented Game Engine With A ECS Architecture.
Header-only Perlin noise library for modern C++ (C++17/C++20)
Implements a simple, readable naive surface nets algorithm
Demo of a space game made with Godot and voxels
Modular node graph based noise generation library using SIMD, C++17 and templates
stdgpu: Efficient STL-like Data Structures on the GPU
Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.