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Tags: Roy-Fokker/sdl3-gpu-minimal

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9-refactored

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Same as before, visually. But reorganized.

8-instanced-cubes

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Draw two cubes, using instance matrix

7-basic-texture

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Basic texture loading with mipmaps and multiple samplers

6-instance-shapes

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Added a shader to draw upto 16 instances of shape

5-index-buffer

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use index buffer to render a shape

4-basic-stencil

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Basic stencil example

3-cull-modes

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culling mode and vertex ordering

2-vertex-buffer

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Draw triangle using vertex buffer

1-raw-triangle

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Draw a triangle using shader and pipelines

0-clear-screen

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Clear Screen