Skip to content
View TobiasWehrum's full-sized avatar

Block or report TobiasWehrum

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.

ShaderLab 197 13 Updated Jun 25, 2025

Expanded Math Functionality for Unity

C# 2,747 191 Updated Jul 31, 2026

FAST FullStack React with TypeScript starter kit.

TypeScript 382 51 Updated Jul 28, 2026

Make a lambda calculus.

Python 87 11 Updated Nov 1, 2020

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

C# 3,671 236 Updated Oct 4, 2024

PlayCanvas CoffeeScript 2/Babel/ES6/WebPack template

JavaScript 4 Updated Jan 17, 2019

PlayCanvas Babel/ES6/WebPack template

JavaScript 34 23 Updated Sep 13, 2017
JavaScript 6 Updated Dec 6, 2022
JavaScript 2 1 Updated Jan 23, 2025

A set of common tools used by most of my other unity repositories

C# 2 Updated Aug 1, 2016

Steam Audio

C++ 2,894 243 Updated Mar 25, 2026

Special Effects with Skinned Mesh in Unity

C# 3,580 417 Updated Oct 17, 2019

ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming

C# 986 187 Updated Jan 7, 2026

Unity support for both ReSharper and Rider

C# 1,234 143 Updated Aug 7, 2026