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Soft bodies simulation using graphs of ellipsoidal particles.
Main PS2 Repo for build the whole environment in your local machine and/or docker image
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids, 🪢 rods, 🧱 rigid bodies and ⏳ sand.
🔍 Find real academic papers across 5 scholarly databases & deep-read any open-access PDF — grounded, never fabricated. Runs on Claude & Codex. A lite, open-source edition of AcademiCats. 跨 5 大学术库检索…
A collection of open source c/c++ libraries for gamedev
Fast glass shader that doesn't require any RayTracing or RayMarching
Code for A Neural Material Point Method for Particle-based Emulation
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"
This repo shall be a collection of various and amazing Dear Imgui styles
Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞
Official codebase for SIGGRAPH Asia 2025 paper: GSWT: Gaussian Splatting Wang Tiles, containing the GSWT renderer.
SLED: Self Logits Evolution Decoding for Improving Factuality in Large Language Model https://arxiv.org/pdf/2411.02433
Instant neural graphics primitives: lightning fast NeRF and more
Lightning fast C++/CUDA neural network framework
A curated list of resources on implicit neural representations.
The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.
A real-time 3D fluid simulation implemented in WebGPU
The Microsoft 365 Agent SDK simplifies building full stack, multichannel, trusted agents for platforms including M365, Teams, Copilot Studio, and Webchat.