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Recreation of idTech 5 based on a xbox 360 build of Wolfenstein TNO
💠 Single-file glTF 2.0 loader and writer written in C99
📚 A unified game design document convention (CC0, Markdown)
N64 Game-Engine and Editor using libdragon & tiny3d
Modern C++ (C++23) port of serialize with compile time schemas. Pre-release and experimental: feedback welcome, especially on the schema language.
Muff Mode • Enhanced multiplayer mod for Quake II Rerelease
Arma: Cold War Assault Remastered Source Code Repository.
AI-powered Doxygen comment generator for C++ codebases
Unofficial fork of the Plasticity Blender add-on, focused on game development.
Blender addon of Trenchbroom inspired level design tools including automated material application and UV management, camera and grid tools, and improved GLB export.
LVGL is a free, full-featured embedded UI library for devices from small MCUs to 3D-capable MPUs, enhanced by LVGL Pro, a professional editor and tooling.
A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there.
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
Fork of RBDOOM3-BFG v1.3.0 source port aims to modernize DOOM 3 BFG while also trying to mainting the same look of the game but giving more flexibility to modders
An independent implementation of the OpenUSD (Universal Scene Description) file formats and core data model.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Client/Server Authoritative Multiplayer Addon for the Godot Engine
Open-source template for building LLM-powered knowledge bases following Karpathy's LLM Wiki pattern
themuffinator / DOOM-3
Forked from id-Software/DOOM-3Doom 3 GPL source release
postmemetic / Duke-RT
Forked from ZDoom/RazeRay-traced rendering for the Raze engine, and, specifically, Duke 3D. Forked from the Build engine port Raze, backed by GZDoom tech.