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Ratio rendering library

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Introduction

Raito aims to be a powerful rendering engine designed for creating visually stunning graphics with a particular emphasis on lighting and deferred plus rendering techniques.

Supported backends

Vulkan DX12 OpenGL
Windows
Linux
MacOS

Clone

Run git clone --recursive https://github.com/ZaroDev/Raito

If you have problems with the submodules remember to git submodule init and git submodule update --remote

Features

SSAO

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Parallax mapping

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Multi pass bloom

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Cascade shadow map

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Dependencies

Windows

Must if you want the project to build:

  • Visual Studio 2022
  • CMake

Generating projects

Run Setup-XXXX.bat

Documentation

Documentation is available on Github pages

Vendor products

License

MIT License

Copyright (c) 2023 Víctor Falcón Zaro

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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C++ 20 modern rendering engine

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