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UC Berkeley
- https://people.eecs.berkeley.edu/~zhecao/
Stars
A library for efficient similarity search and clustering of dense vectors.
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Productive, portable, and performant GPU programming in Python.
Command & Conquer: Remastered Collection
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Open-source simulator for autonomous driving research.
Open3D: A Modern Library for 3D Data Processing
COLMAP - Structure-from-Motion and Multi-View Stereo
Cartographer is a system that provides real-time simultaneous localization and mapping (SLAM) in 2D and 3D across multiple platforms and sensor configurations.
weiliu89 / caffe
Forked from BVLC/caffeCaffe: a fast open framework for deep learning.
An End-To-End, Lightweight and Flexible Platform for Game Research
Fluid simulation engine for computer graphics applications
Code release for Local Light Field Fusion at SIGGRAPH 2019
The source code of 'Visual Attribute Transfer through Deep Image Analogy'.
Caffe implementation of multiple popular object detection frameworks
Code for CVPR19 paper "Monocular Total Capture: Posing Face, Body and Hands in the Wild"
OctNet: Learning Deep 3D Representations at High Resolutions
terrain-adaptive locomotion skills using deep reinforcement learning
Efficient and Conservative Fluids Using Bidirectional Mapping
Realtime C++ code for multi-person pose estimation
A C++/Python implementation of the StreetLearn environment based on images from Street View, as well as a TensorFlow implementation of goal-driven navigation agents solving the task published in “L…
Unsupervised Learning using Videos (ICCV 2015)
Octree Generating Networks: Efficient Convolutional Architectures for High-resolution 3D Outputs
Source code for our ECCV16 paper, Face Detection with End-to-End Integration of a ConvNet and a 3D Model