Stars
Yes, it's another C++ JSON parser and DOM! One header, one .cpp. No dependencies. Friendly to use.
Mesh optimization library that makes meshes smaller and faster to render
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
A self hosted virtual browser that runs in docker and uses WebRTC.
LidarScout (HPG 2025): Instant exploration of huge aerial Lidar scans
Fast mesh to 3D gaussian splat conversion
Gauzilla: a 3D Gaussian Splatting renderer written in Rust for WebAssembly with lock-free multithreading
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
Full python interactive 3D Gaussian Splatting viewer for real-time editing and analyzing.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Three.js-based implementation of 3D Gaussian splatting
DISKSPD is a storage load generator / performance test tool from the Windows/Windows Server and Cloud Server Infrastructure Engineering teams
Train, inspect, edit, automate, and export 3D Gaussian Splatting scenes from a single native application.
JavaScript Gaussian Splatting library.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"