Stars
The Vulkan API Specification and related tools
Technically-oriented PDF Collection (Papers, Specs, Decks, Manuals, etc) — browse & search it at tpn.github.io/pdfs
C++ Parallel Computing and Asynchronous Networking Framework
📸 A project covering all basic operations of OpenCV based on Qt
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Headers, tests, and examples for Covariance Tracing
Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)