Stars
Native and Compact Structured Latents for 3D Generation
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
An unofficial and simplified implementation of SIGGRAPH 2025 best paper nominate: CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image, working in progress
Adobe's reference implementation of the OpenPBR BSDF
Mesh optimization library that makes meshes smaller and faster to render
A full production scene created by Animal Logic for exploration by the wider community to be used in demonstrations, training material, and in the testing of USD support across software and pipeline.
Algorithm powering the For You feed on X
Renderer code for the SIGGRAPH Asia 2024 paper "Volume Scattering Probability Guiding".
Lightweight Photon Mapping (LPM) sample implementation in Mitsuba
Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
COLMAP - Structure-from-Motion and Multi-View Stereo
SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"
Sample for adaptive triangle tessellation in ray tracing
Sample for cluster-based continuous level of detail rasterization or ray tracing
Real-time physical light transport (PLT) framework
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Mitsuba 3: A Retargetable Forward and Inverse Renderer
MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.
Caldera data set from Call of Duty®: Warzone™