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Native and Compact Structured Latents for 3D Generation

Python 8,400 1,024 Updated Jun 5, 2026

PyTorch3D is FAIR's library of reusable components for deep learning with 3D data

Python 9,901 1,457 Updated Jun 13, 2026

An unofficial and simplified implementation of SIGGRAPH 2025 best paper nominate: CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image, working in progress

Python 240 11 Updated Nov 9, 2025

One-line EXR IO-library

Python 124 16 Updated Jan 13, 2026

Adobe's reference implementation of the OpenPBR BSDF

C 386 27 Updated May 20, 2026

Mesh optimization library that makes meshes smaller and faster to render

C++ 7,773 640 Updated Jun 18, 2026

A full production scene created by Animal Logic for exploration by the wider community to be used in demonstrations, training material, and in the testing of USD support across software and pipeline.

Python 96 15 Updated Feb 26, 2026

The Cycles Render Engine - official mirror

C++ 599 134 Updated Jun 17, 2026

Algorithm powering the For You feed on X

Rust 26,205 4,505 Updated May 15, 2026

Renderer code for the SIGGRAPH Asia 2024 paper "Volume Scattering Probability Guiding".

C++ 14 2 Updated Jul 4, 2025

Lightweight Photon Mapping (LPM) sample implementation in Mitsuba

C++ 9 1 Updated Jun 28, 2018

Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"

C++ 38 3 Updated Feb 11, 2026

Vulkan Radix Sort

C 47 7 Updated May 11, 2026
C++ 286 35 Updated Jun 11, 2026

Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.

C++ 439 14 Updated Jun 4, 2026

A path-tracer for the original Quake game

C++ 73 5 Updated Jun 9, 2026

A wave-optical path tracer

C++ 170 17 Updated Apr 4, 2026

COLMAP - Structure-from-Motion and Multi-View Stereo

C++ 11,952 2,035 Updated Jun 18, 2026

SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"

Python 123 12 Updated Dec 12, 2025

Sample for adaptive triangle tessellation in ray tracing

C++ 27 2 Updated May 29, 2026

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 182 13 Updated Jun 11, 2026

NVIDIA RTX Mega Geometry SDK

C++ 237 13 Updated Jan 30, 2026

Intel(R) Open Path Guiding Library

C++ 336 35 Updated May 31, 2026

Real-time physical light transport (PLT) framework

C++ 251 26 Updated Mar 30, 2023

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,620 617 Updated Jun 14, 2026

Mitsuba 3: A Retargetable Forward and Inverse Renderer

C++ 2,809 348 Updated Jun 18, 2026

MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.

CMake 4,686 303 Updated Jun 16, 2026

Caldera data set from Call of Duty®: Warzone™

Python 1,217 90 Updated Apr 29, 2025
C++ 2,688 125 Updated Jun 18, 2026
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