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some RPG save

18 Updated Nov 2, 2025

[SIGGRAPH 2026] Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering

C++ 13 2 Updated May 23, 2026

SW and HW accelerated GPU driver for Windows 9x Virtual Machines

C 1,134 34 Updated Jul 29, 2025

PipeWeave: Synergizing Analytical and Learning Models for Unified GPU Performance Prediction

Jupyter Notebook 16 Updated Apr 28, 2026

SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.

C++ 533 98 Updated Apr 21, 2023

T0-GPU is a pure-Rust GPU programming framework targeting AMD RDNA3 (GFX1100) hardware. It bypasses HIP/ROCm userspace libraries entirely, communicating directly with the GPU through the Linux KFD …

Rust 77 7 Updated Apr 8, 2026

在线前端频谱分析扒谱 front-end music transcription

JavaScript 297 24 Updated May 25, 2026

简单的挂机游戏

JavaScript 103 15 Updated Jun 8, 2026

Implementation for Gradient-domain ReSTIR Path Tracing paper

C++ 15 3 Updated Feb 21, 2026

A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls

C++ 106 8 Updated Nov 11, 2018

A Claude Code skill for GPU frame debugging with RenderDoc via rdc-cli

Python 187 12 Updated Feb 28, 2026

Bidirectional Path Tracing, with caustics, with ReSTIR

C++ 19 2 Updated Mar 2, 2026

Advanced Material Rendering with Displacement Ray Tracing and Multiple Scattering

C++ 5 Updated Dec 8, 2025

[SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.

C++ 61 8 Updated Jul 24, 2025

High-Performance Real-Time Rendering Engine

C++ 51 8 Updated Jun 15, 2026

TurboSplat-Viz is a 3D Gaussian Splatting (GS) renderer implemented using DirectX 12. Leveraging the exceptional performance of Mesh Shaders, DX12GSViewer achieves unparalleled speed improvements.

C++ 11 Updated Apr 1, 2025

A refactored codebase for Gaussian Splatting. Training 3DGS in 50 seconds!

Cuda 376 33 Updated Apr 10, 2026

An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.

C 118 10 Updated Nov 8, 2025

Training code for "Radiance Meshes for Volumetric Reconstruction".

Jupyter Notebook 314 18 Updated May 13, 2026

JSON for Modern C++

C++ 49,942 7,416 Updated Jun 12, 2026

Gaussian Integral Linear Operators for Precomputed Graphics

C++ 20 3 Updated Dec 2, 2025

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 3,169 113 Updated Jun 15, 2026

Source code (Shadertoy) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".

GLSL 10 3 Updated Nov 11, 2025

Source code (C++) for the SIGGRAPH Asia 2025 paper "Practical Gaussian Process Implicit Surfaces with Sparse Convolutions".

C++ 28 3 Updated Feb 23, 2026

A CUDA BVH Build And Query Library

C++ 66 17 Updated Jun 14, 2026

A Scalable (and Optionally, Data-Parallel) ANARI Multi-GPU Path Tracer

C++ 31 9 Updated Jun 11, 2026

3d gaussian splat client training platform

C++ 216 18 Updated May 8, 2026
C++ 23 5 Updated Dec 18, 2025
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