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  • NVIDIA
  • Berlin, Germany

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glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.

TypeScript 1,895 194 Updated Jun 11, 2026

A shader-driven livecoding tool using Vulkan and the Slang shading language.

C++ 54 1 Updated Mar 19, 2026

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 182 13 Updated Jun 11, 2026

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,275 68 Updated Oct 15, 2024

Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing

C++ 69 2 Updated May 29, 2026

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,720 171 Updated Jun 2, 2026

Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API

C++ 440 46 Updated Jun 4, 2026

A comprehensive collection of modular libraries for high-performance graphics development

C++ 120 24 Updated Jun 4, 2026

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 354 12 Updated Jun 2, 2026

Making it easier to work with shaders

C++ 5,375 458 Updated Jun 19, 2026

Main Web Site (Online Books)

HTML 10,451 1,005 Updated Apr 1, 2026

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 73,933 11,831 Updated Jun 18, 2026

Collection of Vulkan samples

Python 342 20 Updated Jun 4, 2026

Immediate Mode Plotting

C++ 6,127 679 Updated Jun 2, 2026

Ray tracing glTF scene with Vulkan

C++ 612 42 Updated Sep 29, 2025

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

C++ 380 29 Updated Jun 2, 2026