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NVIDIA
- Berlin, Germany
Stars
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
A shader-driven livecoding tool using Vulkan and the Slang shading language.
Sample for cluster-based continuous level of detail rasterization or ray tracing
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API
A comprehensive collection of modular libraries for high-performance graphics development
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
Main Web Site (Online Books)
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.