Stars
Image -> Apple's ML SHARP -> Point Cloud -> Three JS GPGPU -> Particle System
A performant Three.js galaxy shader with customizable colors, spiral patterns, and black hole effects
Real-time ordered (Bayer) dithering post-processing effect for 3D scenes, built with React Three Fiber and Three.js
Take a peek behind the scenes of a senior dev’s awarded portfolio. Clone it, learn from it, build your own.
Three.js library for fracturing and slicing meshes in real time.
Created Dissolve effect I saw in a game using GLSL & Three.js.
An highly customizable stylized water shader for Unity 6
React Three Fiber WebGPU Post Processing by Anderson Mancini. A very simple scene to demonstrate how to integrate Threejs WebGPU with React Three Fiber using Post Processing effects.
An animated number component for React, Vue, Svelte, and TS/JS.
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
Building blackhole raytracer with three.js.
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Easily monitor your ThreeJS performances.
A JavaScript library to position floating elements and create interactions for them.
The Fluffy Grass From Elysium: Simple and Preformant! Free Tutorial
Some ideas of how sticky sections can be animated while exiting the viewport.
The complete journey of a vertex, going from model coordinates to screen coordinates