Stars
Production-grade engineering skills for AI coding agents.
147 AI tools for Unity game development via MCP (Model Context Protocol). Connect Claude, Cursor, and AI assistants to your Unity editor.
A character controller for Unity that covers many edge cases.
React library to create beautiful dockable tabbed interfaces for tools, dashboards, and more
Compress tool outputs, logs, files, and RAG chunks before they reach the LLM. 20% fewer tokens for coding agents, 60-95% fewer tokens for JSON, same answers. Library, proxy, MCP server.
Collection of tools, systems and utilities being developed in Unity3D while working on the Spirit Axis game.
A unified particle solver for Unity — water, gas, cloth, ropes, soft- and rigidbodies in one compute kernel.
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
Provides an efficient allocation free async/await integration for Unity.
A physics-based character controller system for Unity
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Unity package for versions 2022.3 and Unity 6 and above. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and a…
Various utilities I've produced while working on Minecraft-related things
Bare metal to production ready in mins; your own fly server on your VPS.
A Swift SDK for Supabase. Query your Supabase database, subscribe to realtime events, upload and download files, browse Swift examples, invoke postgres functions via rpc, invoke supabase edge funct…
Optimised voxel mesh generation, written in C# and open sourced from the Vercidium Engine.
Comprehensive .NET SDK for reading and writing Minecraft worlds and data
mstefarov / fNbt
Forked from aphistic/libnbtA C# library for reading and writing Named Binary Tag (NBT) files and streams
A C# library to read .vox files created with MagicaVoxel
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
[NeoForge Mod] Building Tools and Aesthetic Technology
Base 2D controller for most generic platformers. Contains wall jumping, dash, double jump, coyote time, etc.