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Some experimental rain and water drop effects in different scenarios using WebGL, by Lucas Bebber.
Running a big model on a small laptop
Native macOS app for AI video generation using LTX-Video model, optimized for Apple Silicon
Training neural networks on Apple Neural Engine via reverse-engineered private APIs
Caldera data set from Call of Duty®: Warzone™
Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings for C#, Rust, Swift, and Python. Prebuilt builds and docs av…
Flash OS images to SD cards & USB drives, safely and easily.
Swift OpenAI Realtime demo for iOS, watchOS, and macOS
Game Engines with Source: Learning from the best
Neural Network framework using Backpropogation in C
Parse and disassemble .metallib files in browser
Single-header dependency-free BVH construction and traversal library.
skipifzero technologies, core libraries, game engines, graphics apis, etc
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
Build native SwiftUI views from JSON — or convert SwiftUI code back to JSON. Supports 21 view types, 25+ modifiers, action callbacks, and a result-builder DSL.
A tiny, neat C library that portably invokes native file open and save dialogs.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.
This is a port for Apple's Open Source HomeKit ADK