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I build tools, systems, and small machines that explain themselves by working.


ABOUT

CS undergrad focused on systems, tooling, and restrained interfaces.
I prefer software that is quiet, predictable, and honest about its trade-offs.

I spend most of my time close to the system boundary - where abstractions either hold or collapse - and I’m interested in why they do either.

  • Linux & BSD daily driver
  • OS internals, declarative systems, and low-level abstractions
  • Game dev, hardware tinkering, UI minimalism
  • I break things to understand where assumptions fail

CURRENT FOCUS

  • Neural networks and LLM-driven developer tooling
  • Declarative computing with reproducibility as a first principle
  • Android & Flutter with production constraints in mind
  • Interactive systems and game engines
  • Languages that reward precision and punish sloppiness

TOOLCHAIN

Languages
Python Rust C C++ C# Java JS/TS Bash Assembly Haskell Lisp

Web / UI
React Next.js shadcn/ui

Backend / Data
Node.js Express MongoDB MySQL

Mobile / Games
Flutter Android Unity Unreal

AI / ML / Compute
PyTorch TensorFlow LLMs CUDA

Systems / Infra
Linux BSD Docker Podman Git Nix Guix

Design
Figma Penpot GIMP DaVinci Resolve


STATS


CONTACT

Quiet software. Sharp edges. No wasted motion.

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