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Friedrich Schick edited this page Feb 13, 2016
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AirPointr is the perfect solution to add interactivity to your Virtual Reality projects. This asset uses the back-facing camera of your mobile device to track hand motion. The hand motion is transformed to pointer input in Unity. Just extend your input system with touchless hand input and give your users a more immersive experience.
Accuracy is best with high quality rear-facing cameras. The Asset is available from the Unity Asset Store. AirPointr works with GearVR, support for Cardboard and Non-VR projects are experimental. Please have a look at the Video Tutorials how to add touchless input control to your Unity project.
* [Requirements](https://github.com/airpointr/unity/wiki/Requirements)
* [Video Tutorials](https://github.com/airpointr/unity/wiki/Video-Tutorials)
* [Unity + GearVR](https://github.com/airpointr/unity/wiki/GearVR)
* [Unity + Google Cardboard](https://github.com/airpointr/unity/wiki/Google-Cardboard)
* [Unity + Non VR](https://github.com/airpointr/unity/wiki/Unity-Projects)
* [Supported Gestures](https://github.com/airpointr/unity/wiki/Gestures)
* [AirPointr Properties](https://github.com/airpointr/unity/wiki/AirPointr-Script-Properties)
* [Demo Scenes](https://github.com/airpointr/unity/wiki/Scenes)
* [Prefabs](https://github.com/airpointr/unity/wiki/Prefabs)
* [In-Editor Support](https://github.com/airpointr/unity/wiki/InEditor-Support)
* [API](https://github.com/airpointr/unity/wiki/API)
* [Camera Preview](https://github.com/airpointr/unity/wiki/Live-Preview-Texture)
* [Android Camera](https://github.com/airpointr/unity/wiki/Android-Camera)
* [FAQ](https://github.com/airpointr/unity/wiki/FAQ)
* [License](https://github.com/airpointr/unity/wiki/EULA)
* [AirPointr Pro](https://github.com/airpointr/unity/wiki/AirPointr-Pro)