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ROBÉMON

A mini Pokémon-style game where you catch real-world humanoid robots. Vanilla JS + HTML5 canvas, zero dependencies, GBA-style 240x160.

Run

cd game
python3 -m http.server 8000

Open http://localhost:8000

Controls

  • Arrow keys / WASD — move
  • Z / Enter — A button (confirm, talk, advance text)
  • X — B button (back)
  • Esc / M — open menu (Robodex, party, box, save)

Sprites

Sprites are loaded from assets/sprites/ with three variants per robot (ids are lowercase kebab names — see id fields in src/data/dex.js):

  • <robot-id>.png — 64x64 front battle sprite (foe side, menus). Missing PNG falls back to a procedural pixel-art silhouette.
  • <robot-id>-back.png — 64x64 player-side back sprite (zoomed close-up from behind). Missing PNG falls back to the front sprite, content-cropped, zoomed and mirrored.
  • <robot-id>-ow.png — 16x16 overworld map sprite. Missing PNG falls back to the front sprite content-cropped to fit the tile.

All variants are generated by tools/spritegen — see its README.

Dev

node check-data.mjs validates dex/map data integrity.

About

ROBÉMON - a browser game

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