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amengol/README.md

Jorge Amengol

Principal Engineer · Technical Founder · Richmond, BC

Building BlueDrip — a local-first, AI-powered iMessage drip engine for macOS. Also developing CrewBox — containerized AI employees with persistent memory and tool use.

Background: 15 years in production systems.

  • Ex-Unity (distributed render pipelines on GKE, Apple Vision Pro)
  • Ex-SkyBox Labs (Minecraft, shipped to 170M+ MAU)
  • Ex-MDA Space (aviation software for U.S. Air Force, NGA, RCAF)
  • Ex-Orbx Simulation Systems

Current stack: Python, FastAPI, TypeScript, React, Supabase, Docker, LLMs, MCP. Deep in: C++, computer graphics, distributed systems, real-time pipelines.

Open to senior contract engineering work — AI infrastructure, systems, backend, macOS.
Reach me: LinkedIn

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  1. MinGL MinGL Public

    Minimal Graphics Library

    C 19 5

  2. UnityMCP-Cursor UnityMCP-Cursor Public

    Forked from jackwrichards/UnityMCP

    A Unity MCP Server and Package to work with Cursor

    C# 3 3

  3. unity-usd-optimizer unity-usd-optimizer Public

    A Unity editor tool for analyzing and optimizing USD scenes, helping developers identify and resolve performance bottlenecks in their 3D content.

    C#

  4. Rasterizer Rasterizer Public

    My own rasterizer (no graphics API, only C++)

    C++

  5. Algs4_cpp Algs4_cpp Public

    A C++ library and render to use with the Algorithms, 4th Edition textbook by Robert Sedgewick and Kevin Wayne

    C++ 4 1

  6. RayTracer RayTracer Public

    Following along 'Ray Tracing in One Weekend' series

    C++