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hardware-agnostic-raytracer
hardware-agnostic-raytracer PublicDesigned and implemented a GPU-accelerated raytracer in C++ using SYCL (AdaptiveCPP) to offload rendering and achieve real-time performance.
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godot-cpp-modern
godot-cpp-modern PublicForked from godotengine/godot-cpp
C++ bindings for the Godot script API
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