#Textris gooby pls ###Todo
- cleanup
- split main to main + input interpretor
- observer pattern
- 5 next piece queue
- clock
- wallkicks
- srs
- ogl
- input
- no bitmaps for gfx
- dynamic created tetriminoes?
- dynamic computed rotations => (not tetris 2) will this be faster than static? profiling awaits!
- audio
- network p2p or lobby system
- ai
- tetris battle modes
- cooperative mode
- port to windows
- replay and video capture
- unroll loops so sequential access 2d array
- gravity, das, arr, lock delay
reference 1 reference 2 reference 3 section 5
###How to use make ./quadris That will compile for you. Left, right, down, drop, clockwise, counterclockwise, levelup, leveldown and restart work. You can prepend an integer multiplier in front of each if you want. Exit by eof aka ctrl+d.
do u want some w0w omg I don't know what I'm doing with git