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Software Design誌の連載「ハイパーバイザの作り方」の原稿公開用リポジトリ
Official implementation of ArUco nano, a lightweight implementation of the ArUco marker detection algorithm up to 6.5x faster than standard OpenCV ArUco.
A 3d gaussian splatting renderer in C++ and OpenGL
LightGlue: Local Feature Matching at Light Speed (ICCV 2023)
An algorithm for reconstructing the radiance field of a large-scale scene from a single casually captured video.
NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields. https://arxiv.org/abs/2210.13641 + Sigma-Fusion: Probabilistic Volumetric Fusion for Dense Monocular SLAM https://arxiv.org/ab…
[CVPR 2022] README.md The Probabilistic Normal Epipolar Constraint for Frame-To-Frame Rotation Optimization under Uncertain Feature Positions
Powerful Pixiv batch downloader. Batch download artworks and novels, filter works, rename when downloading, convert animated images, and more. 浏览器扩展程序,批量下载 Pixiv 上的插画和小说。过滤作品、下载时重命名、转换动态图片等。
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
A set of utilities for taking the pain out of Vulkan in header only modern C++
ゲームプログラマーになる前に覚えておきたい技術 近代化プロジェクト
The official implementation of our CVPR 2021 paper - Hybrid Rotation Averaging: A Fast and Robust Rotation Averaging Approach
[IROS 2020] EAO-SLAM: Monocular Semi-Dense Object SLAM Based on Ensemble Data Association
novel game engine for Browser, iOS, Android , etc
Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.
gradslam is an open source differentiable dense SLAM library for PyTorch
Public code for "Visualizing Spectral Bundle Adjustment Uncertainty", 3DV 2020.
The official PyTorch implementation of Towards Fast, Accurate and Stable 3D Dense Face Alignment, ECCV 2020.
4D visualization of dynamic events from unconstrained multi-view videos
PopSift is an implementation of the SIFT algorithm in CUDA.
Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
Source code for the paper "Quasi-Newton Solver for Robust Non-Rigid Registration" (CVPR2020 Oral).
A C++ interface to formulate and solve linear, quadratic and second order cone problems.
A fast, ergonomic and portable tensor library in Nim with a deep learning focus for CPU, GPU and embedded devices via OpenMP, Cuda and OpenCL backends
Main Web Site (Online Books)
Unsupervised Scale-consistent Depth Learning from Video (IJCV2021 & NeurIPS 2019)