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🔍 Quick file search & app launcher for Windows with community-made plugins
Library for interacting with command-line interfaces
Pure C# 3D real time physics simulation library, now with a higher version number.
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Work-in-progress tool to reverse unity's IL2CPP toolchain.
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
A C# priority queue optimized for pathfinding applications
A library for creating, reading and editing PE files and .NET modules.
A Unity plugin to natively share files (images, videos, documents, etc.) and/or plain text on Android & iOS
A cross-platform abstract/virtual filesystem framework with many built-ins filesystems for .NET
An unofficial OpenAI Unity Package that aims to help you use OpenAI API directly in Unity Game engine.
CppAst is a .NET library providing a C/C++ parser for header files powered by Clang/libclang with access to the full AST, comments and macros
Lunr-core is a small, full text search library for use in small applications. It's a .NET port of LUNR.js.
Code-based UI library for development menus for Unity
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
ZoneTree is a persistent, high-performance, transactional, and ACID-compliant ordered key-value database for .NET. It operates seamlessly both in-memory and on local/cloud storage, making it an ide…
IL2C - A translator for ECMA-335 CIL/MSIL to C language.
ObjectDumper is a utility which aims to serialize C# objects to string for debugging and logging purposes.
A simple HTN planner based around the principles of the Builder pattern.
Unity OnGUI(IMGUI) extensions for Rapid prototyping/development
C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!