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Cone Solutions
- Maastricht
- https://cone.solutions
- https://orcid.org/0000-0002-6519-8308
Highlights
- Pro
Stars
Prototype project for a custom terrain system in Unity engine
CLI proxy that reduces LLM token consumption by 60-90% on common dev commands. Single Rust binary, zero dependencies
Burst-compatible LINQ for unmanaged Unity collections, built around IL post-processing, Roslyn validation, and source-generation.
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
Let's deploy Aspire-flavoured apps to a Kubernetes cluster, through Aspir8! Are you new to Kubernetes? Don't worry. Let's start from scratch.
A Blender extension for an easy-to-use remesher that outputs good-quality quad topology
UI blur (translucent) effect for Unity.
Task and Async Utility Package for Unity. Start co-routines from anywhere.
Unity shader implementation of Gran Turismo Tonemapping.
Procedural/Dynamic Grass for Unity URP
Alexander Sannikov's Radiance Cascades for Unity's URP
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
Unity Bounding Volume Heirachy (BVH)
Official code for paper: Scaling Mesh Generation via Compressive Tokenization [CVPR'25]
The official Unity integration for Yarn Spinner, the friendly dialogue tool.
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
A verstaile and easy to use open bicycle system made for Unity
A fully-dynamic voxel-based global illumination system for Unity
💎 An anime-style crystal shader with Delaunay Triangle in URP.
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
Automatic music transcription using semantic segmentation model. Reached state-of-the-art score on MAPS and MusicNet.