Skip to content
View coen22's full-sized avatar

Highlights

  • Pro

Block or report coen22

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Language model tokenization at GB/s

Rust 4,032 212 Updated Aug 6, 2026

A hive mind communication platform

Rust 28,660 3,593 Updated Aug 19, 2026
Python 39 4 Updated Apr 15, 2026

Prototype project for a custom terrain system in Unity engine

C# 55 4 Updated Nov 3, 2024

CLI proxy that reduces LLM token consumption by 60-90% on common dev commands. Single Rust binary, zero dependencies

Rust 76,695 4,826 Updated Aug 19, 2026

Burst-compatible LINQ for unmanaged Unity collections, built around IL post-processing, Roslyn validation, and source-generation.

C# 19 1 Updated Jun 28, 2026

Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler

C# 260 12 Updated Mar 21, 2024

Let's deploy Aspire-flavoured apps to a Kubernetes cluster, through Aspir8! Are you new to Kubernetes? Don't worry. Let's start from scratch.

CSS 48 7 Updated Sep 22, 2024

Real-Time Path Guiding Using Bounding Voxel Sampling

35 3 Updated Jun 25, 2026

A Blender extension for an easy-to-use remesher that outputs good-quality quad topology

Python 1,174 63 Updated Oct 8, 2024

UI blur (translucent) effect for Unity.

C# 971 88 Updated May 17, 2026

Task and Async Utility Package for Unity. Start co-routines from anywhere.

C# 84 9 Updated Aug 30, 2023

Unity shader implementation of Gran Turismo Tonemapping.

ShaderLab 102 10 Updated Sep 26, 2023

Totally Accurate Ragdoll Simulator

ShaderLab 122 12 Updated Feb 21, 2025

Procedural/Dynamic Grass for Unity URP

C# 441 60 Updated Feb 8, 2026

Chisel CSG Level Editor, for Unity

C# 130 14 Updated Jun 22, 2026

Alexander Sannikov's Radiance Cascades for Unity's URP

C# 176 20 Updated Aug 8, 2026

2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

C# 398 30 Updated Jun 12, 2026

Unity Bounding Volume Heirachy (BVH)

C# 134 12 Updated Mar 12, 2023

Official code for paper: Scaling Mesh Generation via Compressive Tokenization [CVPR'25]

Python 306 15 Updated Jul 30, 2025

The official Unity integration for Yarn Spinner, the friendly dialogue tool.

C# 817 128 Updated Aug 7, 2026

AgX Tonemapping for Unity

164 12 Updated Mar 23, 2026

An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.

C# 254 34 Updated May 12, 2024

Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)

C# 333 28 Updated May 15, 2026

A verstaile and easy to use open bicycle system made for Unity

C# 45 16 Updated Feb 10, 2025

A fully-dynamic voxel-based global illumination system for Unity

C# 1,572 177 Updated Jul 20, 2018

💎 An anime-style crystal shader with Delaunay Triangle in URP.

HLSL 109 18 Updated Feb 4, 2021

Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.

C# 223 15 Updated Jul 19, 2026

MT3: Multi-Task Multitrack Music Transcription

Python 1,740 222 Updated Jul 9, 2026

Automatic music transcription using semantic segmentation model. Reached state-of-the-art score on MAPS and MusicNet.

Python 152 24 Updated Nov 19, 2020
Next