Platform Engineering · Developer Tools · MCP · Python/Linux Automation · TypeScript
Building developer infrastructure, automation, production tooling, and AI-assisted engineering workflows.
DeusApps · armactl · Discord · LinkedIn
Software engineer focused on developer tools, Linux/server automation, platform foundations, and production-oriented tooling.
I build systems that need to remain understandable, testable, recoverable, and practical to operate — not just reach a working happy path.
My work spans:
- 🐍 Python CLI/TUI and automation
- 🐧 Linux server and operator tooling
- 🛠️ Developer infrastructure and workflow automation
- 🤖 MCP and AI-assisted development tooling
- 🧱 TypeScript backend/platform foundations
- 🌐 Browser and local-first utilities
- 🏗️ SketchUp / Blender workflow tooling
- 🎮 Unity / C# development
- 📦 Git, CI, releases, packaging, and deployment workflows
AI-assisted development is part of my engineering workflow for research, implementation, audits, documentation, and validation.
I use AI as an acceleration layer rather than an authority layer: architecture, scope, verification, security boundaries, and production decisions remain explicitly controlled.
| Area | Focus |
|---|---|
| Platform / developer tooling | Developer utilities, MCP tooling, project inspection, workflow automation, validation, release tooling |
| Linux / server tooling | CLI/TUI applications, systemd, configuration workflows, repair flows, health checks, monitoring, and operational automation |
| Backend / platform foundations | TypeScript platforms, modular architecture, APIs, persistence, and infrastructure boundaries |
| AI-assisted engineering | Human-in-the-loop development, structured validation, controlled execution, review, and verification workflows |
| Browser utilities | Chrome extensions, local-first browser tools, usage monitoring, and developer productivity utilities |
| 3D workflows | SketchUp/Ruby tooling, Blender/OBJ pipelines, geometry processing, and workflow helpers |
| Game development | Unity/C# prototypes, gameplay systems, and mobile/game concepts |
I prefer evolving systems from verified working foundations rather than replacing working mechanisms simply because a newer design looks cleaner.
Typical workflow:
- Define the problem, users, boundaries, and operational constraints.
- Inspect the existing system before changing it.
- Establish architecture and ownership boundaries.
- Implement changes in bounded slices.
- Validate through tests, static checks, logs, runtime evidence, and review.
- Preserve known-good mechanisms when they still provide useful fallback or recovery paths.
- Treat failures and incorrect assumptions as input for regression tests, policies, or stronger invariants.
- Improve architecture when evidence justifies it rather than through speculative rewrites.
AI explores aggressively. Human decisions remain deliberate.
Working software earns trust through evidence, not novelty.
A new mechanism should improve the system without unnecessarily destroying a proven fallback.
Ideas are welcome. Uncontrolled scope expansion is not.
| Project | What it is |
|---|---|
| DEUS MCP (private) | MCP-based developer infrastructure platform connecting AI-assisted workflows with local Linux/WSL projects, tooling, validation, and operational workflows |
| armactl · Website | Python/Linux server management tool for installing, configuring, repairing, monitoring, and operating Arma Reforger Dedicated Server |
| MIA Platform (private) | TypeScript platform foundation for municipal administrative workflows and modular backend architecture |
| Deus AI Limits Extension | Local-first Chrome extension for monitoring Codex and Claude usage limits from signed-in browser sessions |
| Deus Commit Chart | Local Git commit activity visualization tool that generates self-contained HTML reports |
| DeusApps OBJ Importer Lite | Geometry-focused OBJ importer for Blender-to-SketchUp workflows |
| bear_data_export_bundle | Python CLI for exporting Binance Spot OHLCV market data to CSV |
- 🎮 Miner_Unity — Unity mining game prototype
- 🎮 Tower-Cube — Unity/C# game prototype
- 🎮 Space-SHUMP-Plus — arcade-style Unity prototype
- 📱 HabitsBuilder — contributor fork of a C# habit tracker with reminders and Google Calendar integration
- 📊 TradingBinanceBot — public documentation hub for a trading bot system
- 🤖 DeusBinanceBot — trading/automation prototype
- 🤖 BinanceConvertRangeBot — Binance-related automation prototype
- 📱 NotesApp — Android notes utility
- 🧮 CalculatorApp — Android calculator utility
| Area | Technologies |
|---|---|
| Languages | Python · TypeScript · JavaScript · C# · Ruby · Bash |
| Backend / platform | Node.js · NestJS · Next.js · PostgreSQL · Prisma · Redis |
| Linux / infrastructure | Linux · systemd · Docker · Bash · process/service automation |
| Development workflow | Git · GitHub · GitHub Actions · pytest · Ruff · CI/CD · release automation |
| Frontend / browser | HTML · CSS · JavaScript · TypeScript · Chrome Extension MV3 |
| 3D / game development | Unity · C# · Blender · SketchUp Ruby API |
- 🛠️ Building developer and infrastructure tooling
- 🤖 Developing MCP and AI-assisted engineering workflows
- 🐧 Improving Linux/server operator tooling
- 🐍 Building production-oriented Python applications and automation
- 🧱 Designing modular TypeScript/backend platforms
- 📦 Strengthening testing, validation, CI, releases, packaging, and operational safety
- 🧩 Developing DeusApps projects and utilities
- 🏗️ Maintaining selected 3D workflow tooling
- 🎮 Maintaining selected Unity/C# projects
- GitHub: @dturovskiy
- LinkedIn: in/denysturovskiy
- Discord: Deus Apps Community
- Website: DeusApps
- armactl: Project website